![zmodeler 3 lod not enabled zmodeler 3 lod not enabled](https://i.imgur.com/VhAyHfM.jpg)
I start to believe that not all pictures found in OpenIV can be replaced. Would you be so friendly to see if you are able to replace this picture successfully ? You can find this in the search option in OpenIV. I did replace it but the old picture keeps showing upon the final results, also there is a second page where the old picture is found ,īut that page has no option to replace picture, just to look at it. Now I have specific this file I want to change, but this time it does not let me change it. There is a ydr GTAV picture dds file I want to replace with OpenIV , and usually that is no problem. I have posted this on the forum but no replies on this. In the mean time, would you be so friendly to answer another related question that I have about OpenIV ? Ok thanks for the reply, I am going to check this, and let you know how it worked out ! Fortunately, once I was able to port Bryony's glasses, porting other mp_f_freemode_01 glasses was pretty easy, in that I just that to increase the glasses size by 10%. Secondly, I also had to resize and move Bryony's glasses, a somewhat difficult task given that props such as glasses have to be oriented sideways at the origin instead at a model's head in 3ds Max. Unfortunately, even after hours of fiddling with settings, I still can't seem to match Bryony's head textures to the default white freemode skin. I think the issue lies with Bryony's model.
ZMODELER 3 LOD NOT ENABLED SKIN
First, Bryony's skin tone is much tanner in the shadows compared to the default mp_f_freemode_01 white skin. Bryony was slightly trickier than Agatha to port onto mp_f_freemode_01.
ZMODELER 3 LOD NOT ENABLED DOWNLOAD
For example, inside head_000_r, I make sure the value for BumpSampler is "head_normal_000.otx" (without the quotation marks), as opposed to just "head_normal_000"Īnd finally, here are some screenshots, as well as a download link:įollowing the workflow for the Agatha Baker head swap, I've finally created a head swap for Arena War's Bryony. otx extension at the end of the texture name. In the ODR files, I also made sure the texture files had a. In other words, the whole hair appeared red when I selected SKEL_head while edit envelopes was active.Īfterwards, I exported head_000_r and hair_000_u and ported the odd file into GTA V using OpenIV. effect value for all the hair vertices were set to 1.0. Loading saved clothes in Simple Trainer also messes up the head.įor Agatha's hair, I went back to Edit Envelopes and made sure the hair had SKEL_Head as its bone, and that the Abs. This removes all the facial bones unfortunately. Under bones, I removed all bones except for RB_Neck_1, SKEL_Head, SKEL_Neck_1 and SKEL_Spine3. Then, following Thedrivercat's tutorial, I attached Agatha's head and hair onto mp_f_freemode_01's head_000_r and hair_000_u models and deleted the original model.Īfter attaching Agatha's head, I went to Modify -> Skin and enabled Edit Envelopes
![zmodeler 3 lod not enabled zmodeler 3 lod not enabled](https://i.ytimg.com/vi/cRhEXdlTu6Y/maxresdefault.jpg)
Next, I imported csb_agatha.odd in 3ds Max and resized Agatha's hair and head to fit onto mp_f_freemode_01 Then I copied the head_000_r.skel file that OpenIV created to the same folder as hair_000_u.odd and rename that skeleton file as hair_000_r FULL.skel. Using OpenIV, I exported mp_f_freemode_01's uppr_015_r, head_000_r and hair_000_u ydd files as. Here are my instructions on how I rigged Agatha Baker's head onto the female freemode model (albeit without facial bones): Special thanks to linkinforever, tuxick and Stochastic_Hegemony for the update.Īlso, I think I might have found a way to swap heads with GIMS Evo. I'm currently using 3ds Max 2020 and the updated plugin works fine. I haven't seen it posted on this thread yet, but GIMS Evo has recently been updated for 3ds Max 2017 and later.